11월 18, 2025
Stalker 2는 이제 세력 전쟁을 벌이고 있습니다. 적들은 1.7 점보 p |||에서 '새로운 영토에 대한 통제권을 확장할 수 있습니다'. Stalker 2의 첫 번째 생...

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Stalker 2는 이제 세력 전쟁을 벌이고 있습니다. 적들은 1.7 점보 p |||에서 ‘새로운 영토에 대한 통제권을 확장할 수 있습니다’. Stalker 2의 첫 번째 생일이 단 3일 남았습니다(시간이 참 빠르지 않나요?). GSC Game World는 독특하고 야심적이며 때로는 혼란스러운 슈팅 게임을 위한 또 다른 강력한 패치를 출시했습니다. 패치 1.7은 이상합니다. 개발자가 표시할 비디오를 게시한 패치 중 하나이기 때문에 알 수 있습니다. 그리고 지금 출시되었습니다. 여기에는 몇 가지 중요한 변경 사항이 있지만, 제가 눈에 띄는 점은 게임의 A-Life 시스템에 대한 더 많은 수정 사항과 완전히 새로운 난이도입니다. 내가 아는 한 그것은 중요도의 내림차순입니다. A-Life 수정은 GSC의 평범한 “A-Life 시스템 수정 및 개선”보다 훨씬 더 흥미롭게 들립니다. 익숙하지 않다면 A-Life는 GSC가 게임의 짐승과 NPC가 독립적인 삶과 목표를 추구하도록 하는 모든 Stalker 게임의 시스템에 부여하는 이름입니다. 항상 일종의 착각이지만 출시 당시 많은 사람들이 특히 스토커 2에서 부족하다고 느꼈던 착각입니다. 오늘의 큰 변화는 무엇입니까? “파벌은 새로운 영토에 대한 통제권을 확장할 수 있습니다.” 가장 먼저 말씀드리고 싶은 것은: 도대체 그렇습니다. “이것은 그들이 자신의 땅을 방어하지 못하면 자신의 땅에 대한 통제권을 잃을 수도 있다는 것을 의미합니다. 다양한 관심 지점, 체크포인트, 위치(허브는 아님)가 서로 다른 NPC와… 돌연변이 사이에서 경쟁하고 있습니다! 그들은 또한 매우 비우호적인 스토커 이웃으로부터 자신의 은신처와 영토를 방어하기를 원합니다.”라고 GSC는 말합니다. 옴니 중 일부는 약 40마리의 개 무리라는 점을 제외하면 벨룸 옴니엄 콘트라 옴네스는 말합니다. 정말 좋은 것 같아요. 아직 테스트할 기회가 없었지만, 출시 당시 스토커 2의 세력이 조금 부족하다는 것을 알았습니다. 이전 게임, 특히 세력 전쟁 시스템이 중심이었던 Clear Sky는 세력과의 관계에 많은 비중을 두었지만 Stalker 2에서는 의미를 거의 느끼지 못했습니다. GSC가 그들에게 사랑을 주는 모습을 보니 매우 기쁩니다.(이미지 제공: GSC Game World) 한편, 새로운 난이도는 본질적으로 울트라 하드 모드입니다. GSC는 실제로 이것이 무엇을 의미하는지에 대해 많은 것을 말하지 않았습니다. 매우 어렵고 게임 시작 시에만 선택할 수 있다는 점을 제외하고는 OG 게임의 마스터 모드에서 몇 가지 단서를 얻을 수 있습니다. 총알과 몬스터가 너무 세게 맞아서 한 번의 전투로 총격전도 무거워진다. 완벽가이드

  1. 소개
  2. 핵심 특징
  3. 상세 정보
  4. 자주 묻는 질문

Stalker 2는 이제 세력 전쟁을 벌이고 있습니다. 적들은 1.7 점보 p |||에서 ‘새로운 영토에 대한 통제권을 확장할 수 있습니다’. Stalker 2의 첫 번째 생일이 단 3일 남았습니다(시간이 참 빠르지 않나요?). GSC Game World는 독특하고 야심적이며 때로는 혼란스러운 슈팅 게임을 위한 또 다른 강력한 패치를 출시했습니다. 패치 1.7은 이상합니다. 개발자가 표시할 비디오를 게시한 패치 중 하나이기 때문에 알 수 있습니다. 그리고 지금 출시되었습니다. 여기에는 몇 가지 중요한 변경 사항이 있지만, 제가 눈에 띄는 점은 게임의 A-Life 시스템에 대한 더 많은 수정 사항과 완전히 새로운 난이도입니다. 내가 아는 한 그것은 중요도의 내림차순입니다. A-Life 수정은 GSC의 평범한 “A-Life 시스템 수정 및 개선”보다 훨씬 더 흥미롭게 들립니다. 익숙하지 않다면 A-Life는 GSC가 게임의 짐승과 NPC가 독립적인 삶과 목표를 추구하도록 하는 모든 Stalker 게임의 시스템에 부여하는 이름입니다. 항상 일종의 착각이지만 출시 당시 많은 사람들이 특히 스토커 2에서 부족하다고 느꼈던 착각입니다. 오늘의 큰 변화는 무엇입니까? “파벌은 새로운 영토에 대한 통제권을 확장할 수 있습니다.” 가장 먼저 말씀드리고 싶은 것은: 도대체 그렇습니다. “이것은 그들이 자신의 땅을 방어하지 못하면 자신의 땅에 대한 통제권을 잃을 수도 있다는 것을 의미합니다. 다양한 관심 지점, 체크포인트, 위치(허브는 아님)가 서로 다른 NPC와… 돌연변이 사이에서 경쟁하고 있습니다! 그들은 또한 매우 비우호적인 스토커 이웃으로부터 자신의 은신처와 영토를 방어하기를 원합니다.”라고 GSC는 말합니다. 옴니 중 일부는 약 40마리의 개 무리라는 점을 제외하면 벨룸 옴니엄 콘트라 옴네스는 말합니다. 정말 좋은 것 같아요. 아직 테스트할 기회가 없었지만, 출시 당시 스토커 2의 세력이 조금 부족하다는 것을 알았습니다. 이전 게임, 특히 세력 전쟁 시스템이 중심이었던 Clear Sky는 세력과의 관계에 많은 비중을 두었지만 Stalker 2에서는 의미를 거의 느끼지 못했습니다. GSC가 그들에게 사랑을 주는 모습을 보니 매우 기쁩니다.(이미지 제공: GSC Game World) 한편, 새로운 난이도는 본질적으로 울트라 하드 모드입니다. GSC는 실제로 이것이 무엇을 의미하는지에 대해 많은 것을 말하지 않았습니다. 매우 어렵고 게임 시작 시에만 선택할 수 있다는 점을 제외하고는 OG 게임의 마스터 모드에서 몇 가지 단서를 얻을 수 있습니다. 총알과 몬스터가 너무 세게 맞아서 한 번의 전투로 총격전도 무거워진다.

게임 전문 정보


Just three days out from Stalker 2’s first birthday (doesn’t time fly?) GSC Game World has released another meaty patch for its unique, ambitious, and at times conflagrating shooter. Patch 1.7 is a doozy—you can tell because it’s one of those patches a developer puts out a video to mark—and it’s out

핵심 특징

고품질

검증된 정보만 제공

빠른 업데이트

실시간 최신 정보

상세 분석

전문가 수준 리뷰

상세 정보

핵심 내용

Just three days out from Stalker 2’s first birthday (doesn’t time fly?) GSC Game World has released another meaty patch for its unique, ambitious, and at times conflagrating shooter. Patch 1.7 is a doozy—you can tell because it’s one of those patches a developer puts out a video to mark—and it’s out now.There are a few significant tweaks here, but the things that stand out to me are: yet more fixes for the game’s A-Life system and a whole new difficulty. That’s in descending order of importance, so far as I’m concerned.The A-Life fixes sound a lot more interesting than GSC’s prosaic “Fixes and improvements to the A-Life system” makes it sound. If you’re not familiar, A-Life is the name GSC gives to the systems in all its Stalker games that, more or less, let the games’ beasts and NPCs pursue independent lives and objectives. It’s always kind of an illusion, but it’s an illusion that many felt was especially lacking in Stalker 2 at launch.The big change today? “Factions can expand control over new territories.” Which, let me be the first to say: hell yeah. “This means they may also lose control over their lands if they fail to defend them. Various points of interest, checkpoints, locations (but not hubs) are in contest between different NPCs and… mutants

상세 분석

! They also want to defend their lairs and territories from their very unfriendly stalker-neighbours,” says GSC.Bellum omnium contra omnes, except some of the omnes are packs of like 40 dogs. This sounds great. I’ve not had a chance to test it yet, but I found Stalker 2’s factions a little lacking at launch. Where previous games—particularly Clear Sky, whose faction war system was its centrepiece—placed a lot of weight in your relationship with their factions, in Stalker 2, they rarely felt meaningful. I’m very glad to see GSC giving them some love.(Image credit: GSC Game World)The new difficulty, meanwhile, is essentially ultra-hard mode. GSC hasn’t actually said a great deal about what this entails—save that it’s very hard and you can only select it at the start of a game—but we can likely take some cues from the OG game’s Master mode. Bullets and monsters hit so hard that even a gunfight with a single battle turns into a huge event in Shadow of Chornobyl’s hardest difficulty; I suspect the same will be true of Stalker 2.Those aside, 1.7 also tweaks the enemy’s line of sight—hiding behind bushes and long grass will play havoc with their aim now—adds new anomalies, changes some equipment stats, reworks sprinting and stamina, and plenty else besides.

정리

You can find the full patch notes below.Stalker 2 Patch 1.7 notesHighlightsFixes and improvements to the A-Life systemMaster Difficulty & Expedition Mode (This difficulty level can only be selected at the beginning of the game)NPC Vision & Combat UpdateInventory & Equipment Stats UpdateStamina and sprint reworkNew anomaliesController aim improvementsImmersive ModeLight Rainy weather scenarioSD Cards with couponsAI and CombatNumerous fixes and improvements to the A-Life system, so now factions can expand control over new territories. This means they may also lose control over their lands if they fail to defend them. Various points of interest, checkpoints, locations (but not hubs) are in contest between different NPCs and… mutants! They also want to defend their lairs and territories from their very unfriendly stalker-neighbours.With Update 1.7, enemies have real problems detecting you in tall grass or reeds, and are much less accurate when shooting through the bushes. Swamp shootouts will feel fair at last! You can now use the greenery to your full advantage, but be cautious – the closer you are to an enemy, the more likely you are to be spotted.Mutants and NPCs have also learned to retreat from the fight if they realize that chances for survival are low. They will also try to flank more actively, and choose a distance to fight from that best suits their weapon. It’s also worth noting that NPC combat animation timings were slightly tweaked to make their movement more realistic. Oh, and mutants have also received new death animations.Fixed some issues with specific NPC inhabitant areas.Improved AI reaction to player’s hostile actions.NPC behavior during Emission optimization.Fixed an issue that caused NPCs to occasionally move to the side after detecting an enemyFixed an issue when A-life NPCs didn’t move after loading a save that were made on their way to shelter.Fixed an issue when the NPCs could get damage from explosions while being behind several walls.Fixed the issue when some Boar mutants could look like Human NPCs near the Malachite, causing the game to crash.Fixed the issue when Controller could attack Zombified and Raised NPCs.Fixed the issue when the NPCs weren’t reacting to the shots from Gauss rifle that were landed near them.Adjusted Combat behavior of bandits in Prologue mission.Fixed death animations for mutants in some specific cases.Fixed the issue when the NPCs weren’t returning to their stay destination point after the sudden combat.Fixed the issue when the random neutral Stalkers were becoming the enemy to the Player character.Fixed an issue that caused NPCs to get stuck in a weapon draw animation loop.Fixed an issue when NPCs were unable to shoot the Player after they get too close to them while crouched.Fixed an issue where mutants could change their position during jump midair.Fixed an issue when some NPCs were not hiding from the emission and die from in Zalissya location.Bug Fixes, Crashes, and PerformanceFixed an issue when player was able to die instantly after fast travel.Fixed visual issues for Vortex anomaly.Fixed an issue when Player was unable to install x8 scope to Mark I EMR rifle.Fixed an issue when magazine adapter for M860 was not displaying.Fixed an issue with delayed reaction of the mutants when killing them by using shotgun.Fixed an issue when game could freeze during the emission start.Fixed an issue when title was becoming unresponsive if Skif was knocked down by mutants while sitting near the campfire.Fixed an issue where the backup files could be sorted randomly after reopening the backup menu.Fixed an issue where the cursor could not be controlled after placing a custom marker using gamepad.Fixed an issue where the notifications about receiving notes could remain on the screen infinitely.Fixed an issue where, if the Numpad 5 and 2 keys were assigned to move forward/back, rotating the camera up/down would also be triggered.Fixed an issue where some steel casings lying on the ground could appear totally black.Fixed an issue where some metal objects could change their color on approaching.Fixed an issue where the changed input binding for NVG did not work during the dialogs.Fixed an issue where the aim assist could turn off after opening the pause menu.Fixed an issue where the player could not activate NVG via mouse wheel while climbing a ladder.Fixed an issue where the psy effect could remain after leaving the dangerous area for some users.Fixed an issue where some players could gain unkillable state after some points in the game.Fixed an issue where a very loud sound effect of a running water could be heard around the Swamp area under SIRCAA and around the Swamps region.Reduced resources consumption before cutscenes start.Performance optimization regarding the projectile hitting the surface.Performance optimization of damage dealt by grenades.Fixed an issue that caused performance issues with item objects inside anomalies.Fixed an issue that caused Flashlight to appear above the head of NPC with NVG.Fixed infinite loading on the save that were made in 100 Rads Bar.Fixed the impossibility to make two saves in a row after overwriting or deleting the previous save.Fixed Infinite loading screen on saves made on Noontide base.Fixed an issue when aim assist was not functional after loading of saved game.Fixed over 90 crashes.OptimizationOptimized Foliage Meshes (changes in performance may be particularly noticeable in the Red Forest).Optimized Foliage Materials.Optimized Rostok buildings (Architecture meshes and collision improvements).Optimized Duga region buildings (Architecture meshes and collision improvements).World streaming optimizations on most intense locations (Zalissya, Rostok, Slag Heap).Optimized Lighting on Slag Heap, Zalissya, SIRCAA, Rostok.Optimized NPCs skeletal meshes.Optimized Grooms.Optimized and adjusted Skeletal Mesh budgeting.Optimized usage of Morph Targets.Optimized Tick Rate of simulated Components by prioritizing visible primitives with higher screen size.Optimized update of items used in Contextual Actions.Optimized Cloth Simulation.Optimized animation update of placed in world Skeletal Meshes.Main & Side Quests, Open World EncountersFixed an issue when Squint dead body and becomes inaccessible to the Player if he was killed without starting the dialog during the A Needle in a Haystack mission.Fixed an issue when Player was able to get to the first floor of the Chemical Plant from the roof and unable to exit during Escape from the Cage mission.Multiple immersion fixes for A School of Life mission. Fixed an issue when Scar was missing in X17 Lab during Visions of Truth mission.Fixed an issue when all dialogues with Varan were excluded if Player lose his reputation after accepting the Deal with the Devil mission.Fixed an issue when Player was able to get higher reward after completing a job task from Warlock.Fixed an issue when Kill the bloodsucker objective was still active after killing the bloodsucker during Nightingale’s Hunt mission.Fixed an issue when Player was unable to proceed through the “Wishful Thinking” mission.Optimized resources consumption for the cutscene with Dalin and Korshunov inside D2 room during Wishful Thinking mission.Fixed an issue when objective Discover the location of the cellar was not completing after receiving of cellar coordinates during The Poppy Field mission.Fixed an issue when Player was unable to get a money reward from Nightingale after giving him the dog collar during the Dogfight mission.Fixed an issue where the Ward assault squad could die from Emission during the Answers Come at a Price mission.Fixed an issue where the weather could not change after some point in the game.Level art and design improvements for multiple locations.Fixed an issue where Zhuzha and Gonta were unable to start arguing in scene if the last snork was killed close to Gonta.Fixed an issue that occasionally prevented Richter from starting dialogue during the Down Below mission.Fixed an issue that caused Agatha to disappear after the dialogue during Wishful Thinking mission.Fixed an issue that prevented completion of the Get to the Teleportation Hall objective during The Last Step mission.Fixed an issue that occasionally prevented completion of the Fight off the Monolithians objective during Happiness For Everyone mission.Fixed an issue that prevented Richter from starting dialogue during the Through The Valley Of The Shadow Of Death mission.Fixed an issue that prevented Scar from starting dialogue during The Eternal Shining mission.Fixed an issue that prevented Col. Degtyarov from starting dialogue during the Down Below mission.Fixed an issue that prevented Dark from starting dialogue during the Legends Of The Zone mission.Fixed an issue where Richter didn’t run the Cabin during A Tough Awakening missionFixed an issue when the Dalin could be missing during the Law And Order mission.Fixed an issue when the Scar is missing at Rostok Depot during An Invisible Threat mission.Fixed the issue when player’s camera could be locked on the Baturin forever after one of the encounters around the Zone.Fixed the issue when the A sign of Hope mission wasn’t cancelling after the start of Just Like the Good Old Days mission.Fixed the issue with impossibility to start a journal stage to Kill Shterev during the Dead Frequency mission.Fixed an issue that prevented the cutscene at Sawmill from starting during Back To The Slag Heap mission.Fixed an issue that caused a player to stuck in dialogue with Honta.Fixed an issue that prevented bandits from appearing during A Big Score mission.Mod SupportMod conflict detection and notification: in-game popup with the list of conflicting modsDetailed conflict dump (with information about exact conflicting CFG nodes) in AppData – Mod conflicts.csvSelective Download (Zone Kit is separated into multiple chunks: The Lesser Zone Kit, Zone Kit Editor, Cutscenes, World Map)Other UpdatesDetector item size in inventory changed to 1×1.Fixed an issue where the NVIDIA Reflex Low Latency option could disable after the title reboot.Slightly reworked visuals for artifacts and consumables effect influence.Fixed 3D audio with Dolby Atmos for headphones and other spatial plugins for Windows.Added the option to disable headshot sound in option.Improved the voiceover clarity when talking too close to NPC.Added icons for partially looted stashes on the map.Placed a bit more weapon attachments around the Zone.Improved readability of fonts for Japanese, Simplified Chinese, Korean languages.Improved some tutorials.2025 games: This year’s upcoming releasesBest PC games: Our all-time favoritesFree PC games: Freebie festBest FPS games: Finest gunplayBest RPGs: Grand adventuresBest co-op games: Better together

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